WebBullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. - bullet3/btTriangleMesh.cpp at master · … WebMay 28, 2011 · Hey, So I'm working on creating a physics model from an obj file. I'm using the bullet physics engine, 2.77 and a GLMmodel to load the file. I walk through the triangles in the GLMModel, and add them to the btTriangleMesh. I'm pretty sure I need to do something else to the mesh, but can
btBvhTriangleMeshShape doesn’t seem to work #5 - GitHub
WebJun 25, 2024 · It require a clean mesh with relatively ordered triangles, and expect you already have the rest of the code to generate physics from ammo shapes. WebJan 8, 2011 · The btTriangleMesh class is a convenience class derived from btTriangleIndexVertexArray, that provides storage for a concave triangle mesh. It can be used as data for the btBvhTriangleMeshShape . … computer hardware compatibility check
Bullet Collision Detection & Physics Library: …
WebSep 12, 2016 · var triangle, triangle_mesh = new Ammo.btTriangleMesh; var btConvexHullShape = new Ammo.btConvexHullShape (); var _vec3_1 = new Ammo.btVector3 (0,0,0); var _vec3_2 = new Ammo.btVector3 (0,0,0); var _vec3_3 = new Ammo.btVector3 (0,0,0); for ( i = 0; i < triangles.length; i++ ) { triangle = triangles [i]; … WebFeb 7, 2024 · The debug drawer has methods for drawing triangles, however when I implement them they never get called. I've tried various debug modes. Upon searching through Bullet's source code, I couldn't find any calls to drawTriangle, except for a bit of specialized code for soft bodies. WebAug 18, 2011 · I've noticed issues with the btTriangleMesh as well, I'm not positive yet but it seems specific to the static bvh collision shape -- note that providing the flag to 'Remove doubles' seems to help but there's still some random mangling of the geometry going on. computer hardware company logo